Designing For Destruction - Red Faction
Justin F. |
Friday, August 28, 2009 at 12:10AM
On Tuesday July 2, 2009, the very day that Sony announced the PSP Go and Nintendo showed off a brand new Metroid game at E3, THQ quietly released Red Faction: Guerrilla. As the hype from E3 came and went, RF:G enjoyed critical success from media outlets, with some hailing it as the best title of the summer. What makes Red Faction: Guerilla different from its third-person shooter brothers is not a shiny coat of graphical wow-factor, nor is it any sort of revolutionary advancement in video game narrative. Instead, RF:G developer Volition went a different route, crafting an object destruction system that made full use of the horsepower under the hood of modern game consoles. When players took their trusty sledgehammer to a building, the stone and mortar broke off, crumbled, and shattered in an amazing display of virtual engineering. This was full-scale dynamic ruination, the power to level towers to their foundations hiding right beneath the push of a button.
What powered this open-ended world of collapsing edifices? Five years of work creating one of the most unique and impressive game engines seen in quite some time. Digital Kuroko delved further and asked Red Faction: Guerrilla Design Director James Hague to shed some light on just how difficult it was to create such an intricate gameplay environment.
Digital Kuroko: First off, why did you decide to come back to the Red Faction franchise for another game?
James Hague: We always wanted to do another Red Faction game, but as part of that we knew we needed to go beyond the original Geo-Mod 1.0 destruction system. We had to wait for more powerful hardware to come along.
Digital Kuroko: Seeing a building come apart into rubble for the second or third time got me thinking about the absolute insanity happening on the CPU and GPU while a structure comes down; how did you guys manage to squeeze so many objects on screen, objects that have influences on them like gravity and the ability to damage other objects while falling, and keep the frame rate so stable?
James: Well, there’s a reason RF:G was in development for five years! In the original tech demos we put together in 2004, the frame rate was in the single digits. We went around and around iterating the technology and the techniques for creating buildings. It took a whole series of breakthroughs before we had things running fast enough to be able to build the world.
Digital Kuroko: Can you speak about what it was like to build the environments, taking into account the fact that buildings have layered materials (i.e., stone built around rebar)? How much longer did it take to build a structure with stuff inside of walls and floors?
James: In most games you build movie sets. You know there’s nothing behind that wall, or that the floor layout would make no sense at all in an actual building. The hardest part of building real structures was throwing out all that old knowledge. You can’t build anything that doesn’t make sense. You’ve got to account for wall thickness and weight and so on.

Digital Kuroko: In other interviews you’ve said that Red Faction Guerrilla has been in development since 2004, but that what players experience now was really only created in the final 18 months of development time; what was that moment where you finally said “okay, this is it, what we’ve created here will work”?
James: Destruction was always fun from the start, even back in 2004, but of course that’s just some raw tech, not a game. It wasn’t until two years later that the core design for the game—with EDF control of sectors and destruction targets and morale and all of that—came together. It was another two years before we had real sectors of Mars to liberate.
Digital Kuroko: What was play-testing the game like, especially when things didn’t blow up or fall apart like expected? Was it hard, or even possible, to go back to the drawing board with such complex objects and variables at work?
James: Destruction issues—in terms of how buildings could be damaged—rarely came up in playtests. What was unexpected was that players weren’t used to being able to destroy the world in an arbitrary way. Some people would run a really long way out and around a building instead of just hammering through the wall.
Digital Kuroko: How much structural engineering knowledge did everyone go into making this game with, and how much did you guys come out with?
James: We started without any, except for having one artist with architectural experience, and I’m sure real engineers would say we ended up without any, too. What we had to learn was to have some common sense. If you’ve got a building with fifty tons of concrete that’s supported by a couple of small metal girders, well, that’s not going to work. You don’t normally think about that when making games. We had to start thinking about buildings as actual buildings and not fantasy structures.
Digital Kuroko: Where did the idea for the nano rifle come from? Was it around from the beginning or at some point did someone say “you know, we need to be able to flatten that hangar with a gun!”?
James: It was originally put in as a nod to the nanotechnology weapons in Red Faction II, and was on one the very early weapon lists for RF:G. I think it was a Nano Pistol, at first. It ended up being so cool that much of the story was woven around the Nano Rifle.
Digital Kuroko: Some of the demolition missions were really creative. In particular, the one where you have to attach mines to explosive barrels and then roll them down a tube to destroy a building at the bottom of a hill sticks out for me. How were these challenges conceptualized? Was it a case of having something really cool happen in-game during development and then deciding to purposely set it up as a mission?
James: Demolitions Masters were designed to show players what was possible with destruction, to get them to think creatively. Some of the Demo Masters were based on things we always did ourselves, like putting charges on hydrogen tanks, and we wanted to teach people how to do that. Others just came out of thinking up crazy scenarios that wouldn’t be possible in other games. To give credit where credit is due, John Epp came up with most of them, and Andres Gonzalez designed with one you give as an example.

Digital Kuroko: All the audio in this game, especially the gun sound effects, has a healthy punch to it. The voice acting is also great. Was sound one of the focal points during development?
James: Sound is a huge part of any game, so yes, it was a focal point. In terms of voice acting, we spent a LOT of time auditioning people and we even recorded some voice parts multiple times with different actors, just because they didn’t quite ring true the first time.
Digital Kuroko: How has the reception to the game been so far for you guys? Are you seeing people share the same awe about the destruction that I’m sure you felt when you saw it in action the first time during development?
James: It’s definitely one of those games you’ve got to play to try. It’s fun seeing people put it down with “been there, done that,” and then watch opinions completely turn around once they’ve actually played it.
Digital Kuroko: Before the game came out, you had said that it would completely change the way a player thinks about a game without destruction; I, for one, have found this to be true. Going forward, do you think Volition will use the level of destructability found in Red Faction in other games? Do you see what you’ve accomplished as a sort of mandate for the future?
James: I think quite a few people thought I was just saying some kind of marketing BS, but I honestly meant it. During development I had to stop playing most shooters, because it drove me nuts that I had this giant rocket launcher, and yet I couldn’t even use it to knock a door off its hinges. Will other games reach this level of destructibility? I don’t know. Personally, I expect worlds to be more interactive and so I’d love to see RF:G’s destruction inspire other designers. But it’s not something you can just tack on. You have to be thinking about it right from the start.
James Hague,
Red Faction,
destruction in
Interviews 
Reader Comments (23)
Red Faction: Guerrilla is a third-person, action shooter video game published by THQ. This game is the third title in the Red Faction series.
The time for lovers is always precious and easily elapses from fingers. Since then, why not record the happy time with chic accessory. Designer couple watch is the best keepsake for lovers to memorize their happiness. However, the original high-end couple watches are all sold at hefty prices which are usually far beyond the reach of many couples.Tag Heuer replica watches
This is a good article,thank you for your share,I like it very much.Our products are superior in quality and moderate in price and are sure to be saleable in your market,by virtue of this superior quality, this product is often sold out in many areas. This new product is really much better than the previous one. You have to try it to believe it.tag heuer formula
Nice article, Thanks for sharing with us, keep it up.......
I am apreciating it very much.I have never read such a lovely article and I am coming back tomorrow to continue reading.cheap iphone 3g
thanks for shearing Since then, why not record the happy time with chic accessory. Designer couple watch is the best keepsake for lovers to memorize their happinessfilm gratuit
This is very good article. there was a good post and forward to more helpful information in the future. We need to create good content internet for our visitors,Great website.keep on posting such articles.Thanks
proactol
proactol plus
Thank you for such a fantastic blog. Where else could anyone get that kind of info written in such a perfect way? I have a presentation that I am presently working on, and I have been on the look out for such information, and I many Thank to you.phen375
phen375 review
This is a fantastic website and I can not recommend you guys enough. Full of useful resource and great layout very easy on the eyes. do keep up this great work.Cme Conferences,
Continuing medical education
Really appreciate this wonderful post that you have provided for us.Great site and a great topic as well i really get amazed to read this.acne treatment
best acne treatment
This is a good article,thank you for your share,I like it very much.Really appreciate this wonderful post that you have provided for us.Thank you for such a fantastic blog.dog blog
It is my great pleasure to visit your website and to enjoy your excellent post here. I like that very much. I can feel that you paid much attention for those articles, as all of them make sense and are very useful. Thanks so much for sharing. I can be very good , if you are same searching for all to be good. Atlanta IT Consulting
Atlanta IT Consultants
Personally I think, that this entry is really great and informative indeed. I have to admit that it was quite interesting to read this your post.Real Time Leads
It sure is more effevtive than a yellow pages ad al least if you've got a website for your business.
Thanks a lot. it'll help me alot
Personally I think, that this entry is really great and informative indeed. I have to admit that it was quite interesting to read this your post
jordan fusion new releases
jordan fusion wristbands
Air Jordan 6 Max Fusion
Air Jordan 11 Max Fusion
Air Jordan Fusion 4
LV Handbag Outlet Sale
jordan fusions new releases
jordan fusion ones
real louis vuitton handbags
jordan fusion obama
jordan fusion royal
Authentic Louis Vuitton
jordan fusion lifestyle
jordan fusion logo
air jordan fusion 12
jordan fusion june 14
Jordan Fusion 5
jordan fusion nike
jordan fusion two
air jordan fusion myspace layouts
air jordan fusion retro basketball shoes
new jordan fusion 09
jordan 12 fusion
jordan fusion nike shoes
Air Jordan Fusion 6
new jordan fusion 3
Jordan Fusion 3
nike air jordan fusion kids
jordan fusion retro 8
LV Handbag Outlet Sale
jordan fusions lime green
jordan fusion releases
jordan fusion sale
louis vuitton hats
jordan fusion v sneaker
jordan fusion premier
custom jordan fusion kicks
air jordan fusion one
jordan fusion max
jordans for sale
jordan fusion 15
jordan fusion v cactus
jordan fusion shoes cheap
jordan fusions womens
jordan fusion 3 premier
jordan fusion og jacket
jordan fusion 20 low
jordan fusion new release
jordan fusion wholesale
jordan fusion 25
jordan fusion viii
cheap jordan sneakers
cheap jordan fusion shoes
air jordan fusion websites
jordan fusion paypal
air jordan fusion xi
air jordan fusion wholesale
jordan fusion pe
Air Jordan Fusion 9
jordan fusion sneakers
air jordan fusion 3
jordan fusion list
jordan fusions premier
jordan fusion myspace layouts
nike jordan fusion two
Jordan Fusion 8
jordan fusion white
jordan fusions newest ones
official jordan fusion website
air jordan fusion new
jordan fusion vi
Jordan 2011 Max Fusion
air jordan fusion mid
jordan fusion v 5
jordan fusions white blue trim rainbow sole
jordan fusion xl
Louis Vuitton Men Low Shoes
brown jordan fusion outdoor furniture
air jordan fusion nine
air jordan fusion playoff
jordan fusion xxiii 23
air jordan fusion xiii
authentic LV Scarves
jordan fusion shirts
jordan fusion olive/orange
jordan fusion v wine
jordans fusion mid 13
Air Jordan Fusion 12
jordan fusion release dates 2011
jordan fusion 12 sneaker
jordan fusion youth
mens louis vuitton sunglasses
jordan fusion 20
jordan fusion three
jordan fusion 3 varsity
jordan fusion low top
jordan fusion
jordan fusion with air force ones
Jordan 12 Max Fusion
jordan fusion 07
jordan fusion release dates
jordan fusion layouts
Air Jordan 13 Max Fusion
jordan fusion rainbow
air jordan fusion jacket
air force jordan fusion new
jordan fusion xx for women
jordan fusion myspace
Louis Vuitton Scarves
jordan fusion warehouse
jordan fusion titanium
air jordan fusion vi
louis vuitton tie clip
jordan 5 fusion
jordan fusions 06
jordan fusion pink
Air Jordan Fusion 20
wishesg 20 jordan fusion men shoes info
air jordan fusion t shirt
jordan fusion kicks
jordan fusion quarter sock
jordans fusion mid 3
jordan fusion shoes sneaker
Jordan 3 Max Fusion
jordan fusion real
jordan fusion xii
authentic jordan fusion v
Men T-Shirt
jordan fusion prices
jordan fusion 10
jordan fusion mix
jordan fusion 11
air jordan fusion 3 shoes
Air Jordan 9 Max Fusion
jordan fusion tags
jordan fusion 2009
jordan fusion red
air jordan fusion release dates
jordan fusion 24
jordan fusion peel
Louis Vuitton Ties
jordan fusion 22
air jordan fusion 23
jordan fusion low
jordan fusion retro 5
jordan fusion 25 & jordan 6 men shoes
jordan fusion 05
jordan fusion on sale
Jordan Fusion 13
jordan fusion release dates 2010
jordan fusion new
air jordan fusion youth
air jordan fusion kids
jordan fusion 09
jordan fusion plaid
the great workThanks for making such a cool post which is really very well written.
Truly fascinating blog post. You constantly write a fascinating blog post. I hope to read even more in future. fashion design schools
fashion design colleges
There are some interesting closing dates on this article but I don’t know if I see all of them heart to heart. There's some validity however I will take hold opinion until I look into it further. Good article , thanks and we wish extra! Added to FeedBurner as well
It's nice to definitely come across an internet site the location where the blogger is skilled. Thank you for creating your website.
Houton Home Security
Personally I think, that this entry is really great and informative indeed. I have to admit that it was quite interesting to read this your post.
duvet covers
Whatever style you choose, Jordan Retro Shoes has a shoe that is custom made for you and with so many styles to choose from,
you can find the perfect Cheap Jordan Shoes.